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define STEP_MASK ((1<<X_STEP_BIT)|(1<<Z_STEP_BIT)|(1<<Y_STEP_BIT)) // All step bits
Ne pas oublier ces 2 autres lignes#define DIRECTION_MASK ((1<<X_DIRECTION_BIT)|(1<<Z_DIRECTION_BIT)|(1<<Y_DIRECTION_BIT)) // All direction bits